ERYN ROSTON
2319 Caringa Way Unit 55, Carlsbad, CA 92009
eryn.roston@gmail.com
SUMMARY
An industry veteran with 12+ years of experience with motion capture and animation. Particularly adept with MotionBuilder. A solid understanding of motion capture pipelines from acquisition to clean-up. Experienced layout artist with a strong grasp of staging and composition. Passionate about games and game design. Traditional art background with an emphasis on rendering the human figure.
EXPERIENCE
Sony Computer Entertainment America, San Diego: Motion Edit Supervisor 2012 - current
• Provide technical oversight and quality control for a team of 6 artists.
• Maintain and improve upon current animation pipelines.
• Serve as technical director on stage during motion capture sessions
• Author and design pre-production documentation including the creation of animation trees and other design elements.
• Create and upkeep training and pipeline documentation.
THQ, Carlsbad: Animation Outsource Manager 2012
• Responsible for quality control and training documentation for outsource vendors.
• Oversaw a full audit of animation pipeline.
• Supported animation team with custom python tools for Motionbuilder.
• Worked with design team to deliver high quality in-game animations.
Framestore, London: Technical Director 2010 - 2012
• Engineer solutions, utilizing MotionBuilder and Python, for virtual production camera systems and real-time motion capture.
• Worked alongside film director to create previs sequences and run virtual camera sessions for Gravity
• Responsible for acquisition of motion capture data as well as post-capture animation, including tracking and solving.
• Assemble complex real-time scenes for shooting motion capture sequences against previously shot film for Wrath of the Titans.
Sony Computer Entertainment America, San Diego: Senior Motion Editor 2006 - 2010
• Assembled layout and pre-production sequences, organized assets, developed blocking camera animations, operated inter-sense cameras, modeled basic effects and simple placeholder geometry.
• Assumed project lead responsibilities. Liaisoned between coordinators, tracking, solving and motion editing in order to meet deadline requirements and quality standards.
• Responsible for character animation tasks including hand/finger posing, blending and looping, and prop interactions.
Sony Computer Entertainment America, San Diego: Motion Editor 2001 - 2006
• Integrated tracked and solved motion capture data into animation pipelines.
• Delivered character animations including hand/finger posing, blending and looping, and prop interactions.
• Motion capture acting. Stand-in performances for various motion capture projects.
GAME CREDIT HIGHLIGHTS
PlayStation 3, PlayStation 2, PlayStation, PlayStation Portable, and PC
Resistance (series), God of War (series), SOCOM: US Navy Seals (series), Killzone (series), MAG, MLB:The Show (series), Rise to Honor, Star Wars Galaxies
FILM CREDITS
Gravity, Wrath of the Titans, 47 Ronin
EDUCATION
University of California, Santa Cruz, California 1998
• Bachelor of Arts, Studio Art
SOFTWARE AND LANGUAGES
• MotionBuilder, Maya, Diva/Blade, Temerity Pipeline, Adobe Photoshop CS3, Shotgun, Python